Introducing Ubuntu Frame
With Ubuntu Frame, developers no longer need to integrate and maintain partial solutions such as DRM, KMS, input protocols or security policies to power and secure their displays. This means less code to manage, fewer opportunities for bugs and vulnerabilities in untried code and more time for developing the display’s content.
When developing Ubuntu Frame, the goal was to minimise the development and deployment time for building graphic solutions for edge devices by leveraging existing applications and hardening security techniques. Ubuntu Frame is therefore compatible with toolkits such as Flutter, Qt, GTK, Electron and SDL2. Furthermore, it also has a solution for applications based on HTML5 and Java, inter alia. It is also worth mentioning that Ubuntu Frame’s users benefit from easy configuration and deployment options thanks to snaps, which is being heralded asthe next-generation package format for Linux.
Ubuntu Frame provides developers with all they need to deploy fully interactive applications: it comes with all the interfaces applications need to communicate securely with the host machine without developers needing to deal with the specific hardware. It also automatically enables all the functionality that end-users expect while interacting with digital displays, such as input from touchscreens, keyboard and mouse. Developers also don’t need to worry about window behaviours and dynamics since they are all configured.
Commenting on the launch, Michał Sawicz, Smart Displays Engineering Manager at Canonical said the following:
Ubuntu Frame’s reliability has been widely tested in the field. Its technology has been in development for over 7 years and in production for 5 years, using state-of-the-art techniques, and deployed in production to Linux desktop and mobile users. As such, Ubuntu Frame is one of the most mature graphical servers available today for embedded devices.
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